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Donovan Project | MetaHuman

Donovan Project | MetaHuman

  • Client:CIA
  • Date:2024
  • Author:Sun Park

Collaborated with a team to develop an AI-powered immersive experience that enabled communication with historical figures, showcased at a federal government museum. Through the research process, I gained valuable insights into

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Creative Tools

Our production pipeline integrated a range of industry-standard creative tools: Unreal Engine – Served as the core platform for real-time environment rendering, lighting simulation, and interactive user navigation. Blender – Used for detailed 3D modeling, texturing, and animation of submersibles, mechanical systems, and environmental assets. Adobe After Effects – Enhanced post-production visuals and compositing, including motion graphics, interface overlays, and environmental effects. HTC VIVE and Oculus Pro VR Headsets – Provided immersive viewing and interaction capabilities for both development and exhibition environments, ensuring realistic spatial experience and intuitive motion tracking.

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