Created detailed 3D characters, visual scenes, and the parking area environment based on the first-person account of the ambush scene. Every element was meticulously designed to accurately represent the survivor's experience and bring authenticity to the visual narrative.
Our production pipeline integrated a range of industry-standard creative tools: Unreal Engine – Served as the core platform for real-time environment rendering, lighting simulation, and interactive user navigation. Blender – Used for detailed 3D modeling, texturing, and animation of submersibles, mechanical systems, and environmental assets. Adobe After Effects – Enhanced post-production visuals and compositing, including motion graphics, interface overlays, and environmental effects. HTC VIVE and Oculus Pro VR Headsets – Provided immersive viewing and interaction capabilities for both development and exhibition environments, ensuring realistic spatial experience and intuitive motion tracking.
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